![]() Our main goal for the campaign is to make every scenario feel different in some way - especially of course by giving scenarios unique settings, but also by varying the starting conditions and goals and having a nice difficulty progression. ![]() You have probably seen some of their work already, and so you’ll know that they are great park designers and very passionate about theme park games We’re extremely lucky to have two very talented builders from the community working on scenarios for the campaign: Silvarret and Joshua Tjarks. ![]() Since this would be a very short devlog update otherwise, let’s talk some more about the campaign, and first of all who’s working on it. We made some good progress on figuring out and implementing how scenarios are going to be unlocked this week. We’re back to working on the campaign again, so you know what that means - not too much to show right now ![]()
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